http://www.industrygamers.com/news/ai-building-smarter-games/
Advertorial on current generation game AI. Mentions some tools.
http://www.xaitment.com/english/products/xaitcontrol/features.html
Another
AI Tool Suite. Seems to be based on Finite State Machines for the AI
behaviour graphs. This is probably fine for the bulk of games where the
player is interacting with the NPC for a relativly short period of
time, but I would debate if its sufficient for RPG's of any depth, where
the player is trying to interact with an NPC, often as deeply as they
possibly can, to extract information, engage in trade, form a complex
relationship ( or a cheap and superficial one...) a simple FSM is just
not going to cut it.
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