Friday, December 2, 2011

AI Middleware Tools

Advertorial on current generation game AI. Mentions some tools.

Another AI Tool Suite.  Seems to be based on Finite State Machines for the AI behaviour graphs.  This is probably fine for the bulk of games where the player is interacting with the NPC for a relativly short period of time, but I would debate if its sufficient for RPG's of any depth, where the player is trying to interact with an NPC, often as deeply as they possibly can, to extract information, engage in trade, form a complex relationship ( or a cheap and superficial one...) a simple FSM is just not going to cut it.  

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