http://devmag.org.za/2012/07/29/how-to-choose-colours-procedurally-algorithms/
This is a really well developed article on selecting colour algorithmically. Very useful for GUI and game design applications as well as explaining some of the failures.
The variable that is always a problem in these kinds of systems is the final output and the eyeballs that receive it. The randomness of colour output on all the monitors around here alwasy frustrates me. No two are the same (Except perhaps the Dell Ultrasharps.) Everything else is just... random. bad backlights, crappy ghosting, motion artifacts, dust, flakey illumination, fingerprints.... endless pain when trying to acheive "sameness" between research stations.
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