Friday, March 22, 2013

Article on RPG design using detailed characters

http://gamasutra.com/blogs/CraigStern/20130319/188793/Using_Details_to_Craft_a_Coherent_Game_World.php

This is a good article on some aspects of using characters to drive an RPG world.  Seems to be quite single-player centric but the idea could be mapped to a multi-player environment with enough horsepower in the social layer.


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