Thursday, January 20, 2011

Interface design concept - Subjects and Tasks

Just kicking around thoughts on how my latest plowing of the interface layout and organisation has ended up. I now have a little more clarity on how I am organizing access to the various features.

BTW the app is an access db based enterprise tool.

Basically I had initially built very basic forms to work with particular elements of the data. (Think 1 form per table kind of thing) With a table representing essentially an entity in the schema, it was a nice clean design. BUT it was focused on designing the UI around the schema, not what the users wanted to do with the schema elements.

So, its a simple but unintuitive design that forces the users to understand and work with the database schema rather than being able to build their own schema of their tasks. Not good! But still important, sometimes the users just want to mess with one of the entities. (Add a new entity, modify it etc) So I had added additional task focused features that crossed the boundaries between entities to provide a more task focused schema.

So my current thoughts are to build a UI based on a matrix

The whole problem is the root node in the schema. Does the user understand the schema in terms of subject then task ( find the "person" and modify them) or task then subject ( "I want to modify some people so I want the modify tool and apply it to some people").


This seems to be a common pattern in my experience of UI design. Usually we end up with a mix of tools, some are task first, while others are subject first. The question is whether either is always superior, both have their value or one is consistently worse for some things.

I also wonder how all this applies when either the task or the subject are more complex. For instance when you have a compound subject( multiple subjects glued together, such as an ad-hoc group of people that need to be modified.) that has a simple task applied and conversely when a simple subject has a complex task applied.

Another problem is the issue of composing a complex task from multiple simple tasks in a fixed order. The point of a UI is that the user can compose their desired task without the UI having to have a button that already does it.  So we end up with hundreds of simple task controls that can be composed into a sequence by the user to achieve their desired objective. The task units must be orthogonal in various ways, and its nice if their is some discovery mechanism to allow try/fail/undo semantics which allow low cost exploration and experimentation.

Also, how can a user create an ad-hoc complex subject. Both in parallel and in serial. (A group of "people" subjects need to be modified at the same time (parallel) or a set of "orders" need to be updated in sequence to reflect moving some "units" of stock from one order to another while still respecting some business rules about not returning too much stock to the warehouse(Serial)) that could be used.  In some systems this can be done by picking an arbitrary list from a multi-select list box or something similar. (Search filters etc etc)

So in an ideal system you would be able to compose either the task or the subject first and then compose the other side of the activity second. Both need to be able to compose arbitrarily complex groups and sequences, apply them in controlled ways, correct if errors are encountered, rollback if required and save for later if desired.  Sounds like a macro system for the task and some sort of data description/selection language for the subject (SQL perhaps?)  All this in a nice clean high level interface...

Thinking....

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